![]() ![]() You could also create open or "lobby games" by leaving the room open and launching the game and waiting for players to come in. Having a private server for your friends or your clan was as easy as created a password protected room. Each room was its own chat-room, and players could create and launch a game from within this room. In that lobby you saw a listing of all of the "rooms" in the lobby, and at the bottom of the screen was the chat pane where everyone in the lobby could talk. You would enter individual game "lobbies", and the TF lobby was basically my home. ![]() Being on 28.8 at the time (hey, this was a long time ago!) I found the speed and reliability of Mplayer to be far more reliable than the Gamespy/Quakeworld alternative of the day.īesides, Mplayer was just more fun. ![]() I played on an online community called Mplayer, which was essentially a company that had its own matchmaking application and hosted all of its own servers. ![]() Until Counter-Strike stole its throne, Q:TF had been the most popular online game of its time, boasting more players at any given time than any other game at the time. Quake TF was the predecessor to the huge success of Counter-Strike for Half Life. It seems that most people these days dont even realize that there was a such thing as TF before TFC for Half Life. It seems like it was ages ago (because it was) when I was playing the Team Fortress mod for the original Quake. ![]()
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